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 | | Kittens. Posted on Friday 30Sep05, at 11:07 am. | | |
So, we make you wait an extra 12 hours for the update. Then, Kite doesn't even update his rant box after that goes up. This all AFTER being gone for a month! Anarchy, you say! Break the system, you say! Oh, rebellious cur, I will shut you down.
Today's comic introduces a running gag we actually expect to see more often here on Sold Out, the magic hate ball. If we ever find a way to make one, we are so making it. You'll be the first to find out.
Also, appearently I am incapable of making proper links, as the subcomic Kite Theatre should hopefully be available at THIS link. I apologize for being retarded about this. You'd think someone who literally teaches coding would be able to actually handle HTML. Appearently not.
I promised I would tell you what I thought of Lunar, and I will do so now. Though, keep in mind – my actual gameplay hours have been short. Indeed, gameplay has been limited to bathroom breaks and car rides. Do keep in mind, I am well known for disapearing for long amounts of time when I go to the bathroom. I walk out saying I am heading to the toilet, and come back an hour and a half later. People must think I have some monster stools or something. No sir, I just realized my cell phone has Tetris is all.
I'm going to start with the detractor, because it's a big detractor that frankly annoys me right off. They appearently put no real thought into the actual battle system. There is a top field, and a bottom field. Melee weapons go north, ranged weapons go south. You have NO CHOICE over what it is you attack. If you hit the attack button, you just attack. That's it. Fucking. Lame.
That said, there's lots of cool shit about this game. First, it's fucking LUNAR. So, you know there's going to be lots and lots of pretty hand drawn visuals to aid you in your gameplay. Every single character gets their own little portrait, which adds to the gameplay experience. As well, you get about ten lines of text at a time instead of your standard three. This definitely adds to your ability to read and understand complex instructions, and doesn't limit the writers. I like this.
You could play the whole game with the stylus, or you could play the whole game with the d-pad. Personally, I find it easier to use a combination of both. The stylus is very effective for navigating menus, as I am sure you would imagine. However, the arrows they place at the corners of the screen make for poor movement controls. It'd be cool if they had set up a way to do the fake analog with the thumb thing they have in Mario 64, but whatever.
Going from thing to do to thing to do, appearently, is played out like it was in the earlier Arc the Lad games. That is, you go to the guild, they give you a list of mission, you chose the mission you wish to perform, and you go out and do that mission. Easy simple stuff, right? I guess, so far I've only done one real mission. Also, it gives you a real urge to do sidequests – so I've always liked this method of gameplay.
There are also two combat modes for screens with enemies in them. There is a standard combat mode where enemies constantly respawn when you kill them and you get items for taking them out. In this mode they kind of go where they please, so you tend to be pretty capable of wandering around them if that is your will. Occasionally they'll run from you, or charge at you.
The other mode is different. Most screens have one blue chest somewhere in it. When you activate this mode, a stopwatch starts ticking. You have x number of seconds to go find and attack the next enemy. Each enemy resets the stop watch. If you kill an enemy, they do not come back, and you get experience. If it takes you a full revolution of the stopwatch to find an enemy, a new enemy spawns. Once you clear all the enemies, you get back 30% of your HP and MP, and the blue treasure chest opens. Blue treasure tends to hold weapons and armor, and brown chests tend to hold items.
Notice, nowhere in there did I mention getting money. Money is made in one of two ways. Ok, let's say three, since sometimes people give you money for helping you out/find money in treasure chests/other standard RPG affairs. You can make money for completing a job for Gad's Express, or you can sell the items you find on enemies for money. The more difficult the job the more stars it gets, and the more expensive it gets – but the higher the reward.
That about covers it. Cool game, dumb battle system. I'm out. | |
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Does the magic hate ball say "kittens"? | |
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It says "die" about 8 times, and then it says "kittens?" Where do you come up with this stuff? | |
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 | | One word: Posted on Monday 10Apr06, at 6:26 am. by Gilthans | |
LOL!
Genious. | |
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Applicable material © DG

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