Forte Strenzahl, King of Heart: GF19-007NG Cursed Gundam Forte and his Mobile Fighter are one of the larger enigmas of the Gundam Fight, not a true representative of his country like the rest of the crowd, instead hired as a mercenary of sorts under the Neo German administration. He cares little for others, and gets intensely involved in his Gundam Fights, even going so far as to directly cause collateral damage if it would hinder his opponent in battle. It is eventually revealed that the Eighteenth Gundam Fight was in fact won by Forte, having stolen Neo England's Knight Gundam midway through the Fight solely so that he would fight and exact revenge on those who wronged him years prior. Forte's Cursed Gundam is a Mobile Fighter apparently designed entirely by Forte himself, created in the image of a bloody, scarred warrior wandering the land looking only for its next battle. The Gundam carries on its back its two principal weapons, a massive blade with a beam cutting edge known as the Dead Sword, and a strangely-shaped beam rifle called Phantom Fang, both capable of combining with each other for use of Forte's finishing blows. After the appearance of the Rapture Gundam, it is upgraded and outfitted with four free-flying gun pods that can provide support fire for the Cursed Gundam or its eventual allies. Naomi Flugal, Black Joker: GF019-12NSB Tiger Gundam One of the handful of female fighters in the Gundam Fight, Naomi is quickly distinguished by her cat-like features, even her hair styled to give her the appearance of cat ears. When the Fight first began, she hid her identity as a man, quickly becoming known as the "Scourge of Siberia" with her extraordinarily quick fight victories. However, during a second encounter with Neo German representative Forte Strenzahl he revealed her true gender, a slight for which she harbors an intense animosity for nearly the entire Gundam Fight. The Neo Siberian Tiger Gundam was built with the speed and ferocity of the world's "big cats" in mind, a lithe robot by even Gundam standards. Almost solely utilizing a set of massive, razor-sharp claws on each hand for its attacks, it is more than a match for many lesser-armored opponents, though the Tiger Gundam itself has very little armor and is quickly dispatched, provided the opponent can actually catch it. To make up for this, once the future Shuffle Alliance appeared, the 19th Black Joker's Gundam was outfitted with a large, rotating beam shield that could also be used as a powerful weapon. Mistere, Club Ace: GF19-047NBE Enigma Gundam Representative of a small colony of Neo Bermuda, Mistere seems to bring with her the infamous "Bermuda Triangle" myth in the form of indescribably horrendous luck, ranging from small things such as lightbulbs burning out when she turns them on to bizarre, physically impossible events, most notably semi-frequent rainstorms of red paint. To this end, Mistere often hides herself behind a "superhero" identity, putting on a brash façade to cover up a massively insecure inner personality. The Enigma Gundam takes the superhero front to an even higher level, a masked, caped Mobile Fighter with all manner of unconventional weapons, such as heat rays replacing head vulcans. The Enigma Gundam also quite literally sets itself above the others by being one of the very few Mobile Fighters in the 19th Gundam Fight capable of sustained flight. After the arrival of the Rapture Gundam, Mistere's machine received a ring laser upgrade capable of crippling her opponents' movement systems. R. Arado, Queen the Spade: GF19-014NJ Denji Gundam "ISF" (Name Unknown), Jack in Diamond: GF19-022NVA Archangel Gundam Rans: GF19-073NMO Gundam Phantoma Also a Gundam Fight mercenary like Forte, and one of the very few acquiantances Forte has, Rans serves as the link and unhappy reminder of his friend's past. His Gundam Phantoma is also rather unique in that it only has one armament: a sniper rifle even larger than the Gundam itself. Despite this apparently massive handicap, Rans can handle it with expert ease, even holding his own in the Gundam Fight finals until defeated by Mistere, mostly through her own impossibly bad luck. ARC-RG000 Rapture Gundam Nobody is sure precisely what spawned the Rapture Gundam in its current form, though it is widely regarded as a frightening reminder of the Devil Gundam from years past. In fact, it may be possibly even more than its terrifying predecessor as it seems to possess a free will of sorts, evolving to the point where it became self-aware and somehow acquired the ability to tear through the timespace continuum, landing twenty years earlier in the middle of the Nineteenth Gundam Fight. The Rapture Gundam does not seem to have the same regenerative abilities the Devil Gundam had, and yet it does not seem to care, believing itself invincible. It does, however, possess the ability to create matter out of raw energy, forming the Four Generals from the primeval forces of air, fire, water and earth, each created in the image of a facet of the Rapture Gundam itself. Oddly enough, this is as far as the Rapture Gundam goes with this ability, choosing not to create a Death Army-scale force, instead sending the Four Generals to wreak havoc in its name and working behind the shadows. As the Rapture Gundam's Four Generals represent both a piece of its own personality and one of the four classical elements, the Rapture Gundam itself can be considered the "Void" or "Æther" of sorts, no longer changing as it believes it has achieved perfection within itself. It is because of this self-seen perfection that the Rapture Gundam views those who do not attempt to evolve themselves to such a level do not deserve the right of survival, and has since attempted to exterminate all that it perceives as inferior, which generally seems to be all it perceives. Uriel, ARC-RG1 Inferno Gundam The first of the Rapture Gundam's Four Generals, created from what Uriel describes as "The pure heat of battle... the flames of war itself." Uriel and the Inferno Gundam can be considered one and the same, the pilot being simply the personality of the Mobile Fighter which is in turn representative of the more volatile, psychotic side of the Rapture Gundam. Interestingly, Uriel and his fire-utilizing machine somewhat resemble Forte Strenzahl and his Cursed Gundam, and upon an encounter (and subsequent battle) with each other Uriel labels Forte his personal rival. Marienne, ARC-RG2 Gundam Tsunami The second of the Rapture Gundam's Four Generals, Marienne seems to be a somewhat disturbing extension - or perhaps exaggeration - of the Rapture Gundam's post-awareness sexuality, openly flirting with those she fights to lower their guard before crushing them with any number of the Gundam Tsunami's water-themed attacks. Can be considered a "mirrorverse" counterpart of Neo Siberia's Naomi Flugal. Roshell, ARC-RG3 Gundam Mjolnir The third of the Rapture Gundam's Four Generals. Roshell is perhaps even more grandiose than Uriel, though it is mostly talk as he rarely fights on his own unless he absolutely must. This does not mean that the Gundam Mjolnir is weak, however, as it is capable of channeling, generating and doing all manner of things with wind and electricity, a prime contender for the strongest of the Four Generals. Like the other three, Roshell's only purpose seems to be the personality of the Gundam Mjolnir, further an extension of the Rapture Gundam's arrogant, fierce superiority, and a strange parallel to the deep-down meek and insecure Mistere. Arwein, ARC-RG4 Terra Gundam The last of the Rapture Gundam's Four Generals, Arwein is generally considered the most stable of the group, though steadfastly believing only in the word of his "superior", a testament and reflection of the Rapture Gundam's own twisted rationality. The Terra Gundam's only true distinctive traits are its massive legs, surprisingly agile for their size and used in a multitude of kicking and earth-based attacks.