[h: Name = ""] [h: PowerType = ""] [h: Action = ""] [h: KeyWords = ""] [h: Desc = ""] [h: Area = ""] [h: AttackRoll = 1d20] [h: AttackBonus = ] [h: CritOn = 20] [h: CritBonus = "0"] [h: Defense = ""] [h: DamageDiceNumber = 1] [h: DamageDiceSides = 10] [h: DamageBonus = "4"] [h: DamageType = ""] [h: AddEffect = ""] [h: FrameColor = "Gray"] [h,if (PowerType == "AtWill"),code: { [h: FrameColor = "Green"] }] [h,if (PowerType == "Encounter"),code: { [h: FrameColor = "Red"] }] [h,if (PowerType == "Daily"),code: { [h: FrameColor = "Black"] }] [h,if(AttackRoll >= CritOn),Code: { [h: DamageRoll = DamageDiceNumber * DamageDiceSides] [h: CritBonus = eval(CritBonus + "")] [h: DamageRoll = DamageRoll + CritBonus] };{ [h: DamageRoll = eval(DamageDiceNumber + "d" + DamageDiceSides)] }] [h: DamageBonus = eval(DamageBonus + "")]
[r: Name] • [r: Action] • [r: KeyWords] • [r: Area]
[r: Desc]
Attack = [r: AttackRoll + AttackBonus] vs. [r: Defense]       Rolled: [r: AttackRoll]     Bonuses: [r: AttackBonus]
Damage = [r: DamageRoll + DamageBonus]   [r: DamageType]       Rolled: [r: DamageRoll]     Bonuses: [r: DamageBonus]
Hit: [r: AddEffect]