[b][color=yellow]INVADER ARMOR GASSHARN[/color][/b] [color=red](Unit Type: Strei Empire)[/color][size=1] [b][color=orange]Height[/color][/b]: 40-55 meters [b][color=orange]Weight[/color][/b]: Variable [b][color=orange]Background/Description[/color][/b]: The main grunt-force Invader Armor of the Strei Empire, the Gassharn unit is a no-frills humanoid combat armor designed mostly to melee opponents apart with powerful punching strikes, though it has a few surprises and its Tion Energy-mutated form adds a few long-range attacks. This armor is easily mass-produced, allowing inexperienced troops to overwhelm an enemy with sheer numbers, though in the hands of a veteran can be dangerous entirely on its own. [b][color=orange]Weapons and Armaments[/color][/b]: [b]Bite[/b]: A grapple-range surprise attack, the Gassharn's head armor can open to reveal the inner Invader's mouth, digging into its enemy with razor fangs. [b]Claw Stake[/b]: If simply punching an opponent would not do enough damage, the Gassharn's hand can split to allow the Invader to extend one of its claws at point-blank range, piercing further into armor. [b]Rocket Punch[/b]: The Gassharn's only ranged attack in its non-mutated form, the Invader Armor's forearms can powerfully launch towards an enemy. While the arms don't return, the Invader pilot is generally trained to grab them with an exposed tendril and reattach on the fly. [b]Boomerang Sword[/b]: Not exactly a sword, but instead a covering of blades generally anywhere on the Gasshan's mutation-enhanced armor which can be launched at an enemy with surprising force. [color=red](Tion Evolution-accessed attack.)[/color] [b]Laser[/b]: Much like Blacktion's Tion Ray, the evolved Gassharn can fire bolts of energy from its eyes. [color=red](Tion Evolution-accessed attack.)[/color] [/size] [b][color=yellow]INVADER ARMOR HRALSBELGR[/color][/b] [color=red](Unit Type: Strei Empire)[/color][size=1] [b][color=orange]Height[/color][/b]: 50-60 meters [b][color=orange]Weight[/color][/b]: Variable [b][color=orange]Background/Description[/color][/b]: A more assault-oriented Invader Armor compared to the Gassharn, the reptilian-motif Hralsbelgr sacrifices armor for stopping power. Arguably a lower-tier "elite" class of Invader Armor, as most of the Invaders that utilize this unit tend to be far better-organized than Gassharn troopers. [b][color=orange]Weapons and Armaments[/color][/b]: [b]Bite[/b] [b]Spine Crash[/b]: Far more mobile than the Gassharn, the Hralsbelgr can perform several acrobatic feats to both elude and attack; one of the more common forms of the latter is to curl its body and slam into an opponent with the serrated spikes along its back. [b]Needle Crash[/b]: It would figure that the Hralsbelgr's spikes would actually be the Invader's own body protruding through its armor, best witnessed with a secondary version of the Spine Crash attack being a spraying of those spines amongst its opponents. [b]Dragon Fire[/b]: After its Tion Energy-triggered mutation the Hralsbelgr's appearance becomes far more in line with popular depiction of giant, city-destroying lizards, and its newfound fire breath ability certainly doesn't help this. [color=red](Tion Evolution-accessed attack.)[/color] [b]Melting Fire[/b]: Not only can the Hralsbelgr breath fire but [i]acid[/i] as well, spewing the highly corrosive substance at opponents to melt even the toughest armors - namely, Blacktion's. [color=red](Tion Evolution-accessed attack.)[/color] [/size] [b][color=yellow]INVADER ARMOR KRISBEIL[/color][/b] [color=red](Unit Type: Strei Empire)[/color][size=1] [b][color=orange]Height[/color][/b]: 50-60 meters [b][color=orange]Weight[/color][/b]: Variable [b][color=orange]Background/Description[/color][/b]: Designed in the image of a minotaur, the Krisbeil represents the height of Strei Empire brute force. Grappling with this Invader Armor means almost certain loss, as its exceptionally powerful arms can crush even the most durable armors with enough effort. Unfortunately, it completely lacks long-range attacks, making its use limited largely to shock trooper tactics. [b][color=orange]Weapons and Armaments[/color][/b]: [b]Bite[/b] [b]Bombing Fist[/b]: Even a single focused punch from the Krisbeil Invader Armor can prove to be deadly; weaker armors can be destroyed outright, though tougher mechs can survive several hits in succession. [b]Twin Hammer[/b]: [b]Boosted Breaker[/b]: [b]Jet Stream Slam[/b]: [/size] [b][color=yellow]STREI EMPIRE INVADER[/color][/b] [color=red](Unit Type: Strei Empire)[/color][size=1] [b][color=orange]Height[/color][/b]: 30-70 meters [b][color=orange]Weight[/color][/b]: Variable [b][color=orange]Background/Description[/color][/b]: Beneath the metallic Invader Armors lies the true form of the Strei Empire soldier: an amorphic, frenzied mass of teeth, eyes and claws, only occasionally taking any truly definable form as the Invader's body can spontaneously warp itself into any manner of improvised weapon. Given its constant cellular shifting abilities, the Invader is quite hard to kill, against its potent self-regeneration. [b][color=orange]Weapons and Armaments[/color][/b]: [b]Bite[/b] [b]Claw Lance[/b]: Shifting any number of parts on its body into extremely sharp claws, the Invader can send them hurtling forward in a multitude of directions. [/size] [b][color=yellow]GRAND ROBO RALZENFLARE[/color][/b] [color=red](Unit Type: Grand Robo, Strei Empire)[/color][size=1] [b][color=orange]Height[/color][/b]: 56 meters [b][color=orange]Weight[/color][/b]: 240 tons [b][color=orange]Background/Description[/color][/b]: An attempt by the Strei Empire to reverse-engineer Blacktion through the combat data they had gathered on it and its pilot, building an approximation of the Tion Engine to combine with Invader Armor technology, resulting in a "permanently-evolved" Invader Armor capable of producing large amounts of Tion Energy at will - or it [i]would[/i], if it didn't constantly produce Tion Energy while activated. [b][color=orange]Weapons and Armaments[/color][/b]: [b]Ral Saber[/b]: A thin, powerful set of blades produced from Ralzenflare's shoulders, enhanced with Tion Energy to add to their destructive power. [b]Tion Lancer[/b]: Eiren's variation of Fleed's Tion Scatter Burst attack, creating physical spires of energy to shoot forward and impale an opponent, then explode for additional damage. [b]Ral Blaster[/b]: [/size]