Sold Out Comic Forum

A forum for the fans of that comic by Kyle Shaezer and Travis Hite

You are not logged in.

#26 2009-02-28 07:14:24pm

Comic
Desk Trucker
From: Edmond, OK
Registered: 2007-08-11
Posts: 225
Website

Re: Ability trees conceptual

Aaaaaaah Koushiro ;________;

We misses him, we does.

Offline

 

#27 2009-02-28 10:50:34pm

Tribute.
The Once and Future King
Registered: 2007-08-17
Posts: 600

Re: Ability trees conceptual

Yes we does.  What happened to him?

Also, Emohawk, that stunt nets you +5 Awesome.  Bonus points if a) none of them got it and commented on this, or b) some of them did get it and gave you grats.

Last edited by Tribute. (2009-02-28 10:50:54pm)

Offline

 

#28 2009-03-01 03:09:40am

Emohawk
The Burninator
Registered: 2007-08-13
Posts: 421

Re: Ability trees conceptual

Reactions were along the lines of "What the hell?". I think I would have remembered if anyone had said exactly that, as that would have been funny.
I told them to read it, and they didn't.

Offline

 

#29 2009-03-01 12:54:35pm

Tribute.
The Once and Future King
Registered: 2007-08-17
Posts: 600

Re: Ability trees conceptual

And are you really surprised by this fact?

Offline

 

#30 2009-03-02 02:49:53am

Comic
Desk Trucker
From: Edmond, OK
Registered: 2007-08-11
Posts: 225
Website

Re: Ability trees conceptual

Koush got devoured by real life, he recently popped up and was like GUYS I'M GOING TO TRY TO COME BACK ONLINE but he has failed in this endeavor.

Offline

 

#31 2009-03-02 01:01:06pm

Tribute.
The Once and Future King
Registered: 2007-08-17
Posts: 600

Re: Ability trees conceptual

Well, I commend him for trying.  Real life tends to be rather more important so I cannot really hold this against him.

Offline

 

#32 2009-03-02 08:38:37pm

Comic
Desk Trucker
From: Edmond, OK
Registered: 2007-08-11
Posts: 225
Website

Re: Ability trees conceptual

Nor can I.  Still, wish he was around, I used to talk to him a bunch.

Offline

 

#33 2009-04-22 12:14:23am

Jeff
His Holyness
From: Fort Worth, TX
Registered: 2007-08-13
Posts: 34

Re: Ability trees conceptual

I think the tanking trees do need some work, just some basic ideas I'll throw out.

Ice can be your "basic" tank tree. The more damage I do the more threat I cause etc. It will mitigate a decent amount of damage and have a large health pool. I think while Ice ends up being the most generic tree, I also imagine them with the most versatility, having such large health pools and armor to let them be effective against most attacks.

Ice Talents focus on things that increase health, armor, avoidance, mitigation etc. Perhaps even things that increase durations of buffs/effects of heals the player receives.
Well rounded at all types of tanking. Most efficient at melee due to health/threat, fairs well against range. Armor doesn't provide much benefit against spells.

Wind can sort of revolve around "ranged tanking." Maybe they don't take damage as well as the others but they do more damage or cause special effects the further they are from the enemy. Thus the enemy starts to move towards them and it creates a game of cat-and-mouse. (if the enemy is a melee fighter) If it's ranged I guess they'll have abilities and effects like "slow missiles" or blink/teleport type abilities where they completely avoid an attack. They'll still be able to take a hit better than your damaging trees, but they aren't as built for endurance as Earth/Ice.

Wind Talents focus on things that increase movement, allow for rapid movement, slow, hinder, or pull ranged attacks towards them. (and away from allies.)
Best at tanking ranged, "pseudo-tanks" melee with cat/mouse effect. Somewhat poor magic tanking.

Earth is more anti-magic. They might take more physical damage but they have the ability to reflect spells or intercept spells. Maybe they can steal buff type spells from enemies and "steal" debuffs off friendlies to cure the effects off them and place it on themselves. Most abilities will actually cause few threat, but the tank will have ways to force the spell onto himself, or intercept/push a friendly unit out of the way of an attack.

Earth Talents focus on reflecting, absorbing, and intercepting attacks. Either by pushing players out of the way and taking the blow, or being able to draw the attention of effects even if they aren't directed at the tank.
Best at magic tanking, Average ranged tank. Poor melee due to poor threat generation.


What are you saying? That you wanna be like me? Do you understand that I just barely want to be like me?

Offline

 

#34 2009-04-22 11:47:37pm

Tribute.
The Once and Future King
Registered: 2007-08-17
Posts: 600

Re: Ability trees conceptual

You know, with those lengthier descriptions, Ice and Earth seem backward.  Reflection and such says Ice to me, while health/armor buffing and physical damage mitigation says Earth.

Doesn't matter much, just comes off as strange to me.

Offline

 

#35 2009-04-23 12:44:22am

Jeff
His Holyness
From: Fort Worth, TX
Registered: 2007-08-13
Posts: 34

Re: Ability trees conceptual

It comes off as the same way too me too, I was just trying to keep it towards Kite's descriptions of physical for ice and magical for earth.


What are you saying? That you wanna be like me? Do you understand that I just barely want to be like me?

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2008 PunBB